Revitalize U — Field Day
Field Day Command — 24 People · 6 Teams
Set Team Names
Type after teams choose · saves automatically
ATH — Athlete MID — Mid tier GEN — Gen pop
📋 Event Schedule
~110 minutes · Tap circle to mark done
🏆 Live Scoreboard
Auto-saved · 1st=6 · 2nd=5 · 3rd=4 · 4th=3 · 5th=2 · 6th=1
TeamG1G2G3G4G5G6G7Total
Points: 1st=6 · 2nd=5 · 3rd=4 · 4th=3 · 5th=2 · 6th=1 · HIIT bonus top 3 teams: +3/+2/+1
✅ Night-Before Checklist
Tap to check off · saved automatically
01
Ammo Can Beach Sprint Relay
Speed relay · Wet packed sand · ~8 min
10 ammo cansWet sand
1st
6
2nd
5
3rd
4
4th
3
5th
2
6th
1
Setup
Say to Teams
Rules
Cone Map
Move everyone to wet packed sand near the waterline — better grip, faster times.
6 teams · 3 heats of 2 teams each. Heat 1: Teams 1 & 2. Heat 2: Teams 3 & 4. Heat 3: Teams 5 & 6. Record all times — rank 1st through 6th by fastest time overall.
🔶8 cones— 2 start markers + 1 turn cone per lane × 2 lanes
1
Create 2 side-by-side lanes on wet sand. Mark each start line with 2 cones.
2
Place 1 turn cone 20 yards straight ahead in each lane.
3
Place 2 ammo cans at each start line — 4 cans staged and ready per heat.
4
Teams line up single file. Only Team Member 1 steps up to the line.
📢 Say This To Your Teams
"Game 1 — Ammo Can Sprint Relay. Each team member picks up two ammo cans — one in each hand. Sprint 20 yards to the cone, touch it, sprint back, hand both cans to the next team member. Next person goes immediately. Drop a can — stop, pick it up, keep moving. We are on the clock. Fastest team time wins. Two cans, one in each hand — don't carry both in one arm. Any questions? Cans up — let's go!"
Watch for this: people will try to carry both cans in one arm. Correct it before they start.
1
Team Member 1
Picks up 2 cans (1 each hand) · sprints 20 yds · touches cone · sprints back · hands off
2
Team Member 2
Receives both cans · repeats full out-and-back · hands off
3
Team Member 3
Same sequence
4
Team Member 4
Final leg · crosses start line to stop the clock
Record every team's time across all 3 heats. Rank 1st–6th and award points accordingly.
WET SAND · 2 LANES · 20 YARDS · 3 HEATS TURN TURN START LANE 1 START LANE 2 CANS CANS H1: T1 v T2 H2: T3 v T4 H3: T5 v T6
🔶8 cones used· reuse after game ends
02
Sea Bag Gauntlet
Carry & drag relay · Dry sand · ~8 min
2 sea bagsBattle rope wrap for grip
1st
6
2nd
5
3rd
4
4th
3
5th
2
6th
1
Setup
Say to Teams
Rules
Cone Map
Dry sand only — the resistance IS the challenge. Bags will dig a trench. That's correct.
6 teams · 3 heats of 2 teams each. Heat 1: Teams 1 & 2. Heat 2: Teams 3 & 4. Heat 3: Teams 5 & 6. Record all times — rank 1st through 6th by fastest overall.
1
Set 2 lanes side by side on dry sand, 18 yards long. Mark start and turn with cones.
2
One sea bag per lane (~35–40 lbs). Battle rope looped through straps for extra grip handles.
3
Run 3 heats — record every team's time. Rank 1st–6th and award points.
🔶8 cones— 2 start + 1 turn per lane × 2 lanes
📢 Say This To Your Teams
"Sea Bag Gauntlet — four team members, four different ways to move the bag. Team Member 1 shoulder carries it 18 yards to the cone and back. Team Member 2 drags it by the straps low to the ground, 18 yards and back. Team Member 3 bear-hugs it — no using straps — 18 yards and back. Team Member 4 is your anchor sprint — no bag, pure speed 18 yards and back. Each person must finish before the next one goes. Clock stops when Team Member 4 crosses the start line. Fastest time wins."
Put your strongest team members on legs 1 and 3 — shoulder carry and bear hug are the hardest.
1
Shoulder Carry
Hoist bag onto one shoulder · 18 yds out and back · set bag down at start line
2
Drag by Straps
Grab both straps · drag bag along sand surface · 18 yds out and back
3
Bear-Hug Carry
Arms wrapped fully around bag body · NO straps allowed · 18 yds out and back
4
Anchor Sprint
No bag · pure sprint 18 yds and back · crosses start line to stop clock
DRY SAND · 2 LANES · 18 YARDS · 3 HEATS TURN TURN LANE 1 START LANE 2 START SEA BAG SEA BAG
🔶8 cones used
03
Battle Rope Tug of War
Strength bracket · No anchor pole needed · ~8 min
2 battle ropesSit-anchor method
1st
6
2nd
5
3rd
4
4th
3
5th
2
6th
1
Setup
Say to Teams
Bracket
Cone Map
No poles on the beach. Loop rope midpoint around a tight buried cone stack — or have 2 strong volunteers sit on the rope midpoint with feet braced.
1
Set up 2 rope stations side by side. Each needs a 10-foot clear fall zone behind each team.
2
Mark a center line with 1 cone at the midpoint of each rope.
3
4 team members grab one end — minimum 2 hands per person on rope at all times.
🔶6 cones— 1 center + 2 boundary per station × 2
📢 Say This To Your Teams
"Tug of War. Four team members on each end of the rope. On my GO, pull. First team to drag the other team's lead person past the center cone wins the round. Best two out of three rounds wins the match — 30 seconds rest between rounds. No sitting, no wrapping rope around hands or wrists. When I blow the whistle you release immediately. Fall zone is behind you — step back controlled. Get to your ends."
6 teams · 2 ropes · clean bracket — no bye needed.
R1
Rope A: Team 1 vs Team 2 · Rope B: Team 3 vs Team 4 simultaneously
R2
Rope A: Team 5 vs Team 6 · Rope B: Loser of 1v2 vs Loser of 3v4 (3rd/4th bracket)
R3
Finals: Winner 1v2 vs Winner 3v4 = 1st & 2nd · Winner 5v6 vs Winner loser bracket = 3rd & 4th · Remaining = 5th & 6th
Best 2 of 3 rounds per match · 30 sec rest between rounds · keep it moving
2 ROPES SIMULTANEOUSLY · 6 TEAMS · CLEAN BRACKET T1 T2 CENTER T3 T4 FALL ZONE FALL ZONE Clear 10ft fall zone each side before every round
🔶6 cones used
04
Med Ball Sprint + Ground Slam
Speed + accuracy · Wet sand · ~9 min
1 × 15 lb med ballWet sand
1st
6
2nd
5
3rd
4
4th
3
5th
2
6th
1
Setup
Say to Teams
Rules
Cone Map
Wet packed sand — ball won't sink. Draw target circles with your heel, about 2 feet wide, at each cone.
6 teams · 3 heats of 2 teams each. Heat 1: Teams 1 & 2. Heat 2: Teams 3 & 4. Heat 3: Teams 5 & 6. Record all times — rank 1st through 6th overall.
1
Mark 1 start cone. Then 3 cones ahead at 8 yards, 16 yards, 24 yards.
2
Draw a 2-foot target circle in the wet sand at each distance cone using your heel.
3
One ball, one lane per heat. Record all times — fastest overall wins.
🔶4 cones— start + 3 distance markers
📢 Say This To Your Teams
"Med Ball Sprint — four legs. Team Member 1 picks up the ball, sprints to the 8-yard cone, does ONE squat slam into the circle — squat down, slam the ball into the sand — picks it up, sprints back, hands off. Team Member 2 runs to 16 yards with the ball, TWO squat slams, returns. Team Member 3 runs to 24 yards, THREE slams, returns with ball. Team Member 4 — no ball, pure sprint to 24 yards and back. Every slam inside the drawn circle takes 2 seconds OFF your time. Lowest total time wins."
1
8 yards · 1 slam
Sprint WITH ball · squat slam into circle · pick up · sprint back · hand off
2
16 yards · 2 slams
Sprint WITH ball · 2 squat slams · pick up · sprint back · hand off
3
24 yards · 3 slams
Sprint WITH ball · 3 squat slams · drop ball at start · hand off
4
Anchor sprint
No ball · pure sprint 24 yds and back · crosses start to stop clock
Accuracy bonus: −2 seconds per slam inside the circle. Call hits out loud as you see them.
Squat slam only — no overhead. 15 lb ball is accessible for everyone — no modifications needed.
WET SAND · SINGLE LANE · 3 HEATS START 8 YDS 16 YDS 24 YDS BALL
🔶4 cones— draw target circles in wet sand with heel
05
Farmer Carry Partner Hold
2-person relay · Dry sand · All 6 teams at once · ~8 min
Dumbbells2 × 15lb KBs
1st
6
2nd
5
3rd
4
4th
3
5th
2
6th
1
Setup
Say to Teams
Rules
Cone Map
All 6 teams run simultaneously in their own lanes. Time each team independently with a stopwatch.
1
Set 6 lanes side by side, 15 yards long. Mark start and finish with 1 cone each per lane = 12 cones total.
2
Stage 2 dumbbells at each team's start cone. Let participants pick their own weight.
3
On GO — time all 6 teams simultaneously. Call out each team's time as they finish.
🔶12 cones— 1 start + 1 finish per lane × 6 teams
📢 Say This To Your Teams
"Farmer Carry Partner Hold — two people work at a time. Team Members 1 and 2 go first. Team Member 2 walks to the finish cone and stands there holding one dumbbell overhead — arms locked. Team Member 1 picks up two dumbbells and farmer carries them 15 yards to the finish. When they arrive, they swap — Team Member 2 picks up the two dumbbells and carries them back. Team Member 1 holds overhead at the start end. When Team Member 2 arrives back, Team Members 3 and 4 step up and do the exact same thing. Clock stops when Team Member 4 crosses the start line. Overhead hold drops — ten second penalty."
Two people work at a time. Team Members 3 and 4 wait and rest while 1 and 2 go.
1
TM2 walks to finish · holds 1 DB overhead
Arms locked · waiting at finish cone before TM1 starts
2
TM1 farmer carries 2 DBs to finish (15 yds)
Short steps in dry sand · arrives at finish · swap happens
3
TM1 holds overhead · TM2 carries back
TM2 picks up both DBs · carries 15 yds back · TM1 holds at finish end
4
TM3 & TM4 step up — exact same pattern
TM4 walks to finish holds overhead · TM3 carries · swap · TM4 carries back · clock stops
10-second penalty every time the overhead hold drops. Call it out loud so the team hears it.
6 LANES SIMULTANEOUSLY · 15 YARDS · DRY SAND FINISH START — ALL 6 TEAMS T1 T2 T3 T4 T5 T6
🔶12 cones— 1 start + 1 finish per lane × 6 teams
06
Sea Bag Beachhead Drag Race
Full team drag + burpees · Dry sand · ~8 min
2 sea bagsBattle rope wrap for grip
1st
6
2nd
5
3rd
4
4th
3
5th
2
6th
1
Setup
Say to Teams
Rules
Cone Map
Loop one battle rope through each sea bag's straps before the game so all 4 team members have rope to grab.
6 teams · 3 heats of 2 teams each. Heat 1: Teams 1 & 2. Heat 2: Teams 3 & 4. Heat 3: Teams 5 & 6. First team to finish burpees wins the heat. Rank by heat finish order then burpee completion speed.
1
Set 2 lanes on dry sand, 18 yards long. Mark start and finish with 2 cones each.
2
Loop a battle rope through each bag's straps. All team members line up at the bag together.
3
Run 3 heats. Track which team wins each heat — rank all 6 teams 1st through 6th.
🔶8 cones— 2 start + 2 finish per lane × 2 lanes
📢 Say This To Your Teams
"Beachhead Drag — everybody goes at once. All four team members grab the bag or rope any way you can and drag it 18 yards to the finish line. When the bag crosses the finish — drop it and immediately do 10 synchronized burpees right there. I am only counting reps where every single one of you is at the top at the same time. First team to complete 10 good reps wins the heat. Talk to each other. Count together. The drag is the warmup — the burpees are where you win or lose it."
Burpee mod: squat thrust and stand instead of push-up. Still counts toward team sync.
1
All 4 team members grab bag or rope — any grip, any technique.
2
Drag bag 18 yards to finish line.
3
Bag crosses finish — drop it — immediately begin 10 synchronized burpees.
4
Count only reps where ALL members are simultaneously at the top. Call them out loud: "1… 2… 3…"
5
First team to complete 10 counted reps wins the heat.
DRY SAND · 2 LANES · 18 YARDS · 3 HEATS FINISH — BURPEES HERE START LINE LANE 1 LANE 2 SEA BAG + ROPE SEA BAG + ROPE
🔶8 cones used
07
The Final Op — Search & Destroy AMRAP
3-station relay · 5-min clock · All 6 teams simultaneous · ~10 min
Ammo cansDumbbells5-min AMRAP
1st
6
2nd
5
3rd
4
4th
3
5th
2
6th
1
Setup
Say to Teams
Round Flow
Cone Map
One person works at a time. The other three rest. All 6 teams go simultaneously. Each team needs one counter tracking complete rounds only.
1
Each team sets 3 cones in a triangle, ~8 feet apart. Stations A, B, and C.
2
Station A: 2 ammo cans on ground. Station B: 1 pair of dumbbells. Station C: open sand with a marker 12 yards out.
3
Assign one team member as counter — they call out every completed round.
4
Set 5-minute timer. On GO — all 6 teams start simultaneously.
🔶18 cones total— 3 per team triangle × 6 teams
📢 Say This To Your Teams
"Final Op — 5 minutes, 3 stations, one person working at a time. Here is one complete round: Station A — bear crawl 10 yards out and back pushing two ammo cans along the sand in front of you. Station B — 5 dumbbell squat curl-presses. Squat down, curl the weights up, press overhead, stand — that is one rep, do 5. Station C — sprint 12 yards out, drop your chest to the sand, push up, sprint back — that is one rep, do 3. When Team Member 3 finishes Station C — your counter marks ONE complete round. Team Member 4 immediately starts Station A. Most complete rounds in 5 minutes wins. Clock starts on my GO."
A
Ammo Can Sand Push Crawl
Bear crawl 10 yds pushing both cans along sand · turn around · crawl back · tag next person
B
DB Squat Curl-Press × 5
Squat · curl DBs up · press overhead · stand = 1 rep · do 5 · tag next person
C
Sand Sprawl Sprint × 3
Sprint 12 yds · chest to sand · push up · sprint back = 1 rep · do 3 · counter marks round complete
Rotation: TM1→A, TM2→B, TM3→C = Round 1 done. TM4→A, TM1→B, TM2→C = Round 2. Cycles until 5 min up.
Station B mod: 5 standing DB curls + 5 overhead press instead of combined movement.
Station C mod: drop to knees for push-up portion. Both still count as complete.
EACH TEAM SETS OWN TRIANGLE · 6 TEAMS SIMULTANEOUS STATION A Ammo Can Crawl STATION B Squat Curl-Press STATION C Sprawl Sprint 12 YDS 3 cones per team · 18 cones total · reuse from earlier games
🔶18 cones total— reuse cones from earlier games
⚡ HIIT Round — Marine CFT Circuit
9 stations · 40 sec work / 15 sec transition · 2 rounds · 90 sec rest between · ~19 min · All 6 teams simultaneously
Say before starting: "Go at your own pace. Your reps count for your team — smart and steady beats fast and collapsed. Every movement has a modification — take it if you need it, no questions asked."
ST1
Squat Jumps
Bodyweight · full depth · explode up · soft sand landing · Mod: air squat no jump
40 sec
max reps
ST2
Battle Rope Alternating Slams
2 ropes shared · rotate through · full arm extension · knees soft
40 sec
max reps
ST3
Burpees
Chest to sand · jump and clap overhead · Mod: squat thrust + stand (no push-up)
40 sec
max reps
ST4
Ammo Can Press (2 cans)
Standing shoulder press · both cans · full lockout overhead · elbows 90° at bottom
40 sec
max reps
ST5
Bear Crawls
10 yards out and back · knees 1 inch off sand · hips level · no sagging
40 sec
max passes
ST6
Ammo Can Front Raises (2 cans)
Arms straight · raise to shoulder height · controlled lower · no swinging
40 sec
strict form
ST7
Ammo Can Overhead Lunges (2 cans)
Both cans pressed overhead · locked arms · alternating legs · Mod: front-rack hold
40 sec
each leg = 1
ST8
Ammo Can Russian Twists (2 cans)
Seated · feet off sand if possible · hold both cans · rotate side to side
40 sec
each touch = 1
ST9
Ammo Can Thrusters (2 cans)
Front rack · squat to parallel · drive up and press overhead · full lockout · most demanding station
40 sec
max reps
— 90 SECOND REST —Stay on ground · breathe
Repeat Stations 1–9 (Round 2)
Same
🔥 FINISHER: 30-sec all-out sprint Move to wet sand · all 24 simultaneously
📢 Hype Script
Read at assembly · Teams facing the water · Give them 60 sec to pick a name
[Gather everyone. Teams facing the water. Ocean behind you.] "Listen up. Look around you. Sand. Sun. Ocean. Most people come to this beach to relax. You are not most people. Twenty-four of you showed up today. That was your first decision. Every decision after this is going to be harder — made on tired legs, in the heat, with your team watching. [pause] The sand you're standing on is going to fight you every step you take. Every sprint. Every carry. Every drag. This beach does not care about your fitness level. It will make everything harder — and that is exactly why we are here. [pause] Six teams. One mission. Earn every point. One rule above all others: do not let the person next to you suffer alone. Every movement today has a modification. If I call a mod — take it. That is not weakness. That is smart. We finish together. [pause] Teams — you have 60 seconds. Huddle up, pick a team name, and make it count. [start 60-second timer · let them go · call them back] Names locked in? Type them into the scoreboard. The ocean is behind me. You have nowhere to go but forward. Let's get after it. FALL IN." [Move immediately to Game 1 — no delay.]